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Jamb 1986 English Language Past QuestionsQuestion 86:  Delinquency describes actions that would not be crimes if performed by adults. If a young person performs one of such actions then he has committed a crime. Delinquency is one of several status offences- offences that can be committed only by people in particular stations of life as determined by age, profession or a person’s role in society. For young people such offences include drinking, driving and smoking under age usually they are offences only to the extent that they help to preserve some of the good things of life for the exclusive enjoyment of the adult world. Delinquency is therefore a weapon forged in adult pride and intolerance. If the world changed overnight and the responsibility would than certainly refer only to many of the adult actions now freely committed by them. When young people make and enforce laws A. The responsibility will be too heavy on their shoulders B. They would retaliate. against the adults C. Their laws will be very juvenile D. The world will be turned upside down Question 87:  Those who are familiar with it will tell you that Ludo, like human life itself, is a game both of chance and skill. You need skill in deciding how to make the most advantageous use of the figures that turn up on the die when you cast it. Since each player has at least four alternative ways of using his figures, two players with equal luck may fare differently, depending on how cleverly each one uses his figures. The element of luck, again as in human life, plays a dominant role however. For no matter how skilful a player may be in using the figures he gets on the die, he has a slim chance of winning if he continually throws low figures. While a combination of ones and twos may be useful in checking the advance of one’s opponents, it will not take one home fast enough to win. On the other hand: consistent throws of sixes and fives with the very minimum of skill, will help a player to home all his four counters before any of the three other players, unless, of course, he has no idea of the game at all. According to the passage Ludo is A. More a game of skill than of chance B. More a game of luck than of skill C. Equally a game of chance and skill D. A game entirely of luck Question 88:  Those who are familiar with it will tell you that Ludo, like human life itself, is a game both of chance and skill. You need skill in deciding how to make the most advantageous use of the figures that turn up on the die when you cast it. Since each player has at least four alternative ways of using his figures, two players with equal luck may fare differently, depending on how cleverly each one uses his figures. The element of luck, again as in human life, plays a dominant role however. For no matter how skilful a player may be in using the figures he gets on the die, he has a slim chance of winning if he continually throws low figures. While a combination of ones and twos may be useful in checking the advance of one’s opponents, it will not take one home fast enough to win. On the other hand: consistent throws of sixes and fives with the very minimum of skill, will help a player to home all his four counters before any of the three other players, unless, of course, he has no idea of the game at all. It is implied in the passage that two players may fare equally if they A. Have equal luck B. Apply similar skill to figures C. Apply similar skill to similar figures D. Have equal skill Question 89:  Those who are familiar with it will tell you that Ludo, like human life itself, is a game both of chance and skill. You need skill in deciding how to make the most advantageous use of the figures that turn up on the die when you cast it. Since each player has at least four alternative ways of using his figures, two players with equal luck may fare differently, depending on how cleverly each one uses his figures. The element of luck, again as in human life, plays a dominant role however. For no matter how skilful a player may be in using the figures he gets on the die, he has a slim chance of winning if he continually throws low figures. While a combination of ones and twos may be useful in checking the advance of one’s opponents, it will not take one home fast enough to win. On the other hand: consistent throws of sixes and fives with the very minimum of skill, will help a player to home all his four counters before any of the three other players, unless, of course, he has no idea of the game at all. It is implied in the passage, that in Ludo threes and fours are A. Very high throws B. Medium throws C. Low throws D. Very low throws Question 90:  Those who are familiar with it will tell you that Ludo, like human life itself, is a game both of chance and skill. You need skill in deciding how to make the most advantageous use of the figures that turn up on the die when you cast it. Since each player has at least four alternative ways of using his figures, two players with equal luck may fare differently, depending on how cleverly each one uses his figures. The element of luck, again as in human life, plays a dominant role however. For no matter how skilful a player may be in using the figures he gets on the die, he has a slim chance of winning if he continually throws low figures. While a combination of ones and twos may be useful in checking the advance of one’s opponents, it will not take one home fast enough to win. On the other hand: consistent throws of sixes and fives with the very minimum of skill, will help a player to home all his four counters before any of the three other players, unless, of course, he has no idea of the game at all. According to the passage, a player with consistently high throws will A. Almost certainly win a game B. Certainly win a game C. Almost certainly not win a game D. Deliberately not win a game |
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